Stampede Shootout 2010 Match will consist of 10 Stages
Come Out – Come Out – Where Ever You Are !!!
  • 13 rounds scenario
  • You are seated, your jailhouse secure for the night, and have just poured yourself a glass of sipping whiskey. Your hear pounding horse hooves, and a call from the street to surrender your prisoners. They’ve got you covered from the front, and nobody’s coming in past you.
The other Bruce’s Wicked Standards
  • 18 rounds limited vickers / standards
Unwelcome Guests
  • 13 rounds scenario
  • You are seated playing poker with your deputies, and a bunch of unwelcome bad guys decide to join the party. Two of the miscreants have slithered almost right up to your table and are ready to grab the pot.
Stagecoach Ambush
  • 20 rounds scenario (2 strings)
  • You are the stage coach marshal escorting the payroll coach to meet the wranglers at the end the fall cattle drive. Your coach is loaded with cash, and your horses are moving slow – an easy target for outlaws. Due to recent cut backs, you have no ammunition for your trusty coachgun.
Saloon Shootout – Exit Stage “North”
  • 17 rounds scenario
  • You are out of town on business, and decide to check out a local saloon famous for it’s friendly patrons. You are chatting with a couple of “friendlies” when a couple of mean looking dudes take offense to your conversation with their girls. One starts yelling she’s been assaulted, and the biggest guy pulls a gun on you. Heads turn and barrels are pointed at you from every corner… of the room OOPS wrong saloon.
Bank Vault Blow-up
  • 16 rounds scenario
  • With Stampede in town, there’s plenty of extra cash in circulation. You’ve recently been added to secure the bank over night, you notice some lights, and muffled sounds near the vault. As you come down the hall you catch a glimpse of somebody who definitely doesn’t belong.
Save the Blacksmith (Homage to Doc Brown)
  • 13 rounds scenario
  • Biff Tanner is gunning for your friend the blacksmith, as he is unarmed, you have to do whatever you can to save your friend.
School Marm’s Saviour
  • 12 rounds scenario
  • You are relaxing in the saloon after another hard day on the range, suddenly you hear screams from the street. You rush to the window to see that the school marm, and one of her students being accosted by six sidewinders. You also notice the door way has been blocked by Otis, the town drunk. Empty Beer Kegs in front prevent a clear shot at all bad guys from any one window.
Bunkhouse Shootout
  • 18 rounds scenario
  • You are cleaning up the bunk house when you hear two of the range hands yell, ,”Black Bart and his gang are coming”. Act fast to save your friends
Bank Heist Holdouts
  • 5 rounds scenario
  • You have just thwarted a robbery at the bank, where you work as a security guard, and have captured one robber. As you call for help, the bad guy attacks. Unfortunately you only have 2 rounds in your gun to protect yourself.


All are scenario stages, except “Wicked Standards” Total minimum round count is 145.